C++ How to Program (Early Objects Version), Global Edition + MyLab Programming with eText, 10th Edition

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C++ How to Program (Early Objects Version), Global Edition + MyLab Programming with eText, 10th Edition

By Paul Deitel, Harvey Deitel
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This pack contains 1 copy of C++ How to Program (Early Objects Version) Global Edition + 1 printed access card to MyLab Programming with eText.

The best-selling C++ How to Program is accessible to readers with little or no programming experience, yet comprehensive enough for the professional programmer. The Deitels’ signature live-code approach presents the concepts in the context of full working programs followed by sample executions. The early objects approach gets readers thinking about objects immediately–allowing them to more thoroughly master the concepts. Emphasis is placed on achieving program clarity and building well-engineered software. Interesting, entertaining, and challenging exercises encourage students to make a difference and use computers and the Internet to work on problems. To keep readers up-to-date with leading-edge computing technologies, the 10th Edition conforms to the C++11 standard and the new C++14 standard.

MyLab Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong–and why.

MyLab Programming is not a self-paced technology and should only be purchased when required by an instructor.
The duration of access to MyLab Programming  is set by your instructor for your specific unit of study.

Pack items
Table of contents
  • 1 Introduction to Computers and C++ 1
  • 2 Introduction to C++ Programming, Input/Output and Operators
  • 3 Introduction to Classes, Objects, Member Functions and Strings
  • 4 Algorithm Development and Control Statements: Part 1
  • 5 Control Statements: Part 2; Logical Operators
  • 6 Functions and an Introduction to Recursion
  • 7 Class Templates array and vector; Catching Exceptions
  • 8 Pointers
  • 9 Classes: A Deeper Look
  • 10 Operator Overloading; Class string
  • 11 Object-Oriented Programming: Inheritance
  • 12 Object-Oriented Programming: Polymorphism
  • 13 Stream Input/Output: A Deeper Look
  • 14 File Processing
  • 15 Standard Library Containers and Iterators
  • 16 Algorithms
  • 17 Exception Handling: A Deeper Look
  • 18 Introduction to Custom Templates
  • 19 Custom Templatized Data Structures
  • 20 Searching and Sorting
  • 21 Class string and String Stream Processing: A Deeper Look
  • 22 Bits, Characters, C Strings and structs
  • Chapters on the Web
  • A Operator Precedence and Associativity
  • B ASCII Character Set
  • C Fundamental Types
  • D Number Systems
  • D.1 Introduction
  • D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers
  • D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers
  • D.4 Converting from Binary, Octal or Hexadecimal to Decimal
  • D.5 Converting from Decimal to Binary, Octal or Hexadecimal
  • D.6 Negative Binary Numbers: Two’s Complement Notation
  • E Preprocessor
  • E.1 Introduction
  • E.2 #include Preprocessing Directive
  • E.3 #define Preprocessing Directive: Symbolic Constants
  • E.4 #define Preprocessing Directive: Macros
  • E.5 Conditional Compilation
  • E.6 #error and #pragma Preprocessing Directives
  • E.7 Operators # and ##
  • E.8 Predefined Symbolic Constants
  • E.9 Assertions
  • E.10 Wrap-Up
  • Appendices on the Web
  • Index