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Java How to Program, Early Objects, Global Edition eBook, 11th Edition

Paul Deitel
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Java How to Program, Early Objects, Global Edition eBook, 11th Edition

By Paul Deitel, Harvey Deitel
$65.00
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Please note This item can only be purchased by people residing in Australia
Overview
Author
Paul Deitel
...show all
Edition
11th
ISBN
9781292223872
Published Date
23/10/2017

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The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.

 

Features

Prepare students to meet Java programming challenges

  •  Rich coverage of programming fundamentals; real-world examples.
  •  Friendly early classes and objects presentation.
  •  Use easily with Java SE 8 and/or the new Java SE 9.
    • Java SE 9 content is in easy-to-include-or-omit sections.
    • Perfect for instructors who want to stay in Java SE 8 for a while and ease into Java SE 9.
    • Perfect for instructors who want to add JShell (Java 9’s interactive Java) to their Java SE 8 or Java SE 9 courses.
  • Signature live-code approach teaches programming by presenting the concepts in the context of complete working programs.
  • The text’s modular organisation is appropriate for introductory and intermediate programming courses, and helps instructors plan their syllabi.
  • Comprehensive coverage of concepts and topics:
    • Interactive Java through JShell–Java SE 9’s most exciting new pedagogic feature.
    • Java 9 topics: Modularity (online), collection factory methods and other language and API enhancements.
    • Lambdas, sequential and parallel streams, functional interfaces, immutability.
    • JavaFX GUI, 2D and 3D graphics, animation and video.
    • Composition vs. Inheritance, dynamic composition.
    • Programming to an interface not an implementation.
    • Files, input/output streams and XML serialisation.
    • Concurrency for optimal multi-core performance.
    • Other topics: recursion, searching, sorting, generics, generic collections, data structures, optional Swing GUI, multithreading, database (JDBC ™ and JPA).

Facilitate Learning with Outstanding Applied Pedagogy 

  • Programming Wisdom: Hundreds of valuable programming tips facilitate learning. Icons throughout the text identify Software Engineering ObservationsGood Programming PracticesCommon Programming ErrorsError-Prevention TipsPortability TipsPerformance Tips, and Look-and-Feel Observations(for GUI design). These represent the best the authors have gleaned from a combined nine decades of programming and teaching experience.
  • Hundreds of self-review exercises with answers.
  • Hundreds of interesting real-world exercises and projects enable students to apply what they've learned in each chapter
  • “Making a Difference” exercises encourage students to use computers and the Internet to research and address significant social problems.
  • Most of the programming exercises are titled to help instructors select the most appropriate exercises for homework assignments.
Table of contents
  • 1. Introduction to Computers, the Internet and Java 
  • 2. Introduction to Java Applications; Input/Output and Operators 
  • 3. Introduction to Classes, Objects, Methods and Strings 
  • 4. Control Statements: Part 1; Assignment, ++ and -- Operators 
  • 5. Control Statements: Part 2; Logical Operators
  • 6. Methods: A Deeper Look
  • 7. Arrays and ArrayLists
  • 8. Classes and Objects: A Deeper Look
  • 9. Object-Oriented Programming: Inheritance
  • 10. Object-Oriented Programming: Polymorphism and Interfaces
  • 11. Exception Handling: A Deeper Look
  • 12. JavaFX Graphical User Interfaces: Part 1
  • 13. JavaFX GUI: Part 2
  • 14. Strings, Characters and Regular Expressions
  • 15. Files, Input/Output Streams, NIO and XML Serialization
  • 16. Generic Collections
  • 17. Lambdas and Streams
  • 18. Recursion
  • 19. Searching, Sorting and Big O
  • 20. Generic Classes and Methods: A Deeper Look
  • 21. Custom Generic Data Structures
  • 22. JavaFX Graphics and Multimedia
  • 23. Concurrency
  • 24. Accessing Databases with JDBC
  • 25. Introduction to JShell: Java 9’s REPL