AUMELBAS281

Designing for Interaction: Creating Innovative Applications and Devices eBook, 2nd Edition

Dan Saffer

Designing for Interaction: Creating Innovative Applications and Devices eBook, 2nd Edition

By Dan Saffer
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Overview
Author
Dan Saffer
Edition
2nd
ISBN
9780321679437
Published Date
09/09/2009
Interaction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. But if you’ve ever marvelled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look.

Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.

This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you

  • learn to create a design strategy that differentiates your product from the competition
  • use design research to uncover people’s behaviours, motivations, and goals in order to design for them
  • employ brainstorming best practices to create innovative new products and solutions
  • understand the process and methods used to define product behaviour
  • It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

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Table of contents
  • PART I: INTRODUCING INTERACTION DESIGN
  • Chapter 1: What is Interaction Design?
  •  Chapter 2: The Four Approaches to Interaction Design
  • PART II: A PLATFORM FOR DESIGNING
  • Chapter 3: Design Strategy
  • Chapter 4: Design Research
  • Chapter 5: Conceptual Models
  • PART III: DESIGNING FOR INTERACTION
  • Chapter 6: Ideation
  • Chapter 7: Refinement
  • Chapter 8: Prototyping, Testing, and Development
  • Chapter 9: The Future of Interaction Design
  • Epilogue: Ethics of Interaction Design
  • Colophon