Effective C++: 55 Specific Ways to Improve Your Programs and Designs, 3rd Edition

Scott Meyers

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Effective C++: 55 Specific Ways to Improve Your Programs and Designs, 3rd Edition

By Scott Meyers
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Scott Meyers
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The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’ practical approach to C++ describes the rules of thumb used by the experts — the things they almost always do or almost always avoid doing — to produce clear, correct, efficient code.

The book is organised around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.

Important features of Effective C++ include:
  • Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
  • Applications of new “TR1” standard library functionality, along with comparisons to existing standard library components.
  • Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate “the C++ way” of doing things.

Scott Meyers is one of the world's foremost authorities on C++, providing training and consulting services to clients worldwide. He is the author of the best-selling Effective C++ series of books (Effective C++, More Effective C++, and Effective STL) and of the innovative Effective C++ CD. He is consulting editor for Addison Wesley's Effective Software Development Series and is a founding member of the Advisory Board for The C++ Source ( He holds a Ph.D. in Computer Science from Brown University. His web site is

Table of contents
  • Chapter 1: Accustoming Yourself to C++
  • Chapter 2: Constructors, Destructors, and Assignment Operators
  • Chapter 3: Resource Management
  • Chapter 4: Designs and Declarations
  • Chapter 5: Implementations
  • Chapter 6: Inheritance and Object-Oriented Design
  • Chapter 7: Templates and Generic Programming
  • Chapter 8: Customizing new and delete
  • Chapter 9: Miscellany
  • Appendix A: Beyond Effective C++
  • Appendix B: Item Mappings Between Second and Third Editions
  • Index