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Begin to Code with JavaScript

Rob Miles

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Begin to Code with JavaScript

By Rob Miles
$42.71
$56.95
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Overview
Author
Rob Miles
Edition
1st
ISBN
9780136870722
Published Date
31/08/2021
This full-colour book will inspire you to start solving problems and creating programs with JavaScript, even if you have absolutely no programming experience. Its not just friendly and easy: its the first JavaScript beginners guide that puts you in control of your own learning, and empowers you to build unique programs to solve problems you care about.

Microsoft has completely reinvented the beginning programmers tutorial, reflecting deep re-search into how todays beginners learn, and why other books fall short. Begin to Code with JavaScript is packed with innovations, including its Snaps library of pre-built operations that are easy to combine your own unique programs, Cookie Cutter templates that give you a flying start, and Make Something Happen projects that help you build skills by creating your own programs, not programs someone else has handed you.

Throughout, Begin to Code with JavaScript balances playful exposition and illustration of programming fundamentals with your own creative input and youll never be more than a page or two away from making something unique and personal to you. It will help you:
  • Start running JavaScript and understand how it works
  • Construct web pages with HTML, and style them with CSS
  • Work with and store data, make decisions, and repeat actions
  • Use objects and create functions
  • Take advantage of pre-built libraries and frameworks
  • Create full applications and games from simple to complex
  • Understand the social aspects of software development
  • Test and debug your code with "What can go wrong" sections
  • Use practical, downloadable code samples to jumpstart your own projects
Table of contents
  • 1. Running JavaScript
  • 2. Web Page Construction with Hyper Text Markup Language (HTML)
  • 3. Web Page Styling with Cascading Style Sheets (CSS)
  • 4. Working with Data
  • 5. Making Decisions
  • 6. Repeating Actions
  • 7. Using Objects
  • 8. Creating Functions
  • 9. Storing Data
  • 10. Libraries and Frameworks
  • 11. Creating Applications
  • 12. Creating Games