Learn Python 3 the Hard Way: A Very Simple Introduction to the Terrifyingly Beautiful World of Computers and Code

By Zed A. Shaw

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Description

Zed Shaw has perfected the world's best system for learning Python. Following it, students will succeed-just like the hundreds of thousands of beginners Zed has taught to date! 

 

In Learn Python 3 the Hard Way, students will learn Python while working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix mistakes. Watch the programs run. As they do, they'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use.

Biography
Zed A. Shaw is the author of the popular online books Learn Python the Hard Way, Learn Ruby the Hard Way, and Learn C the Hard Way. He is also the creator of several open source software projects like Mongrel, Lamson, Mongrel2, and has been programming and writing for nearly 20 years.
Features
  • Python for beginners: a disciplined, practice-driven training method that works!
  • By Zed Shaw: top blogger, outstanding teacher, renowned open source project leader
  • Refined through Shaw's extensive instructional work online, where he attracts 10-20K visitors per day: an earlier online version of this book earned 500K+ downloads
New to this edition
Updated to Python 3
Product details
ISBN
 
9780134692883
Edition
 
1st
Published date
 
27/06/2017
Published by
 
Pearson Higher Ed USA
Pages
 
320
Format
 
Table of contents
  • Exercise 0: The Setup
  • Exercise 1: A Good First Program
  • Exercise 2: Comments and Pound Characters
  • Exercise 3: Numbers and Math
  • Exercise 4: Variables and Names
  • Exercise 5: More Variables and Printing
  • Exercise 6: Strings and Text
  • Exercise 7: More Printing
  • Exercise 8: Printing, Printing
  • Exercise 9: Printing, Printing, Printing Exercise 10: What Was That?
  • Exercise 11: Asking Questions
  • Exercise 12: Prompting People
  • Exercise 13: Parameters, Unpacking, Variables
  • Exercise 14: Prompting and Passing
  • Exercise 15: Reading Files
  • Exercise 16: Reading and Writing Files
  • Exercise 17: More Files
  • Exercise 18: Names, Variables, Code, Functions
  • Exercise 19: Functions and Variables
  • Exercise 20: Functions and Files
  • Exercise 21: Functions Can Return Something
  • Exercise 22: What Do You Know So Far?
  • Exercise 23: Read Some Code
  • Exercise 24: More Practice 
  • Exercise 25: Even More Practice 
  • Exercise 26: Congratulations, Take a Test! 
  • Exercise 27: Memorizing Logic 
  • Exercise 28: Boolean Practice 
  • Exercise 29: What If 
  • Exercise 30: Else and If 
  • Exercise 31: Making Decisions
  • Exercise 32: Loops and Lists 
  • Exercise 33: While-Loops 
  • Exercise 34: Accessing Elements of Lists 
  • Exercise 35: Branches and Functions 
  • Exercise 36: Designing and Debugging 
  • Exercise 37: Symbol Review 
  • Exercise 38: Doing Things to Lists 
  • Exercise 39: Dictionaries, Oh Lovely Dictionaries 
  • Exercise 40: Modules, Classes, and Objects 
  • Exercise 41: Learning to Speak Object Oriented 
  • Exercise 42: Is-A, Has-A, Objects, and Classes 
  • Exercise 43: Basic Object-Oriented Analysis and Design 
  • Exercise 44: Inheritance vs. Composition 
  • Exercise 45: You Make a Game 
  • Exercise 46: A Project Skeleton 
  • Exercise 47: Automated Testing 
  • Exercise 48: Advanced User Input 
  • Exercise 49: Making Sentences 
  • Exercise 50: Your First Website 
  • Exercise 51: Getting Input from a Browser 
  • Exercise 52: The Start of Your Web Game