Agile Principles, Patterns and Practices in C# eBook

Robert C, Martin all

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Agile Principles, Patterns and Practices in C# eBook

By Robert C, Martin, Micah Martin
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Robert C, Martin all
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With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#.

This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action.

Readers will come away from this book understanding

  • Agile principles, and the fourteen practices of Extreme Programming
  • Spiking, splitting, velocity, and planning iterations and releases
  • Test-driven development, test-first design, and acceptance testing
  • Refactoring with unit testing
  • Pair programming
  • Agile design and design smells
  • The five types of UML diagrams and how to use them effectively
  • Object-oriented package design and design patterns
  • How to put all of it together for a real-world project

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Table of contents
  • Chapter 1: Agile Practices
  • Chapter 2: Overview of Extreme Programming
  • Chapter 3: Planning
  • Chapter 4: Testing
  • Chapter 5: Refactoring
  • Chapter 6: A Programming Episode
  • Chapter 7: What Is Agile Design?
  • Chapter 8: The Single-Responsibility Principle (SRP)
  • Chapter 9: The Open/Closed Principle (OCP)
  • Chapter 10: The Liskov Substitution Principle (LSP)
  • Chapter 11: The Dependency-Inversion Principle (DIP)
  • Chapter 12: The Interface Segregation Principle (ISP)
  • Chapter 13: Overview of UML for C# Programmers
  • Chapter 14: Working with Diagrams
  • Chapter 15: State Diagrams
  • Chapter 16: Object Diagrams
  • Chapter 17: Use Cases
  • Chapter 18: Sequence Diagrams
  • Chapter 19: Class Diagrams
  • Chapter 20: Heuristics and Coffee
  • Chapter 21: Command and Active Object: Versatility and Multitasking
  • Chapter 22: Template Method and Strategy: Inheritance versus Delegation
  • Chapter 23: Facade and Mediator
  • Chapter 24: Singleton and Monostate
  • Chapter 25: Null Object
  • Chapter 26: The Payroll Case Study: Iteration 1
  • Chapter 27: The Payroll Case Study: Implementation
  • Chapter 28: Principles of Package and Component Design
  • Chapter 29: Factory
  • Chapter 30: The Payroll Case Study: Package Analysis
  • Chapter 31: Composite
  • Chapter 32: Observer: Evolving into a Pattern
  • Chapter 33: Abstract Server, Adapter, and Bridge
  • Chapter 34: Proxy and Gateway: Managing Third-Party APIs
  • Chapter 35: Visitor
  • Chapter 36: State
  • Chapter 37: The Payroll Case Study: The Database
  • Chapter 38: The Payroll User Interface: Model View Presenter
  • Appendix A: A Satire of Two Companies
  • Appendix B: What Is Software?