Human-Computer Interaction, 3rd Edition

Alan Dix all

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Human-Computer Interaction, 3rd Edition

By Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale
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Ubiquitous computing and rich sensor-filled environments are finding their way out of the laboratory, not just into movies but also into our workplaces and homes. The computer has broken out of its plastic and glass bounds providing us with networked societies where personal computing devices from mobile phones to smart cards fill our pockets and electronic devices surround us at home and work. The web too has grown from a largely academic network into the hub of business and everyday lives.

As the distinctions between the physical and the digital, and between work and leisure start to break down, human-computer interaction is also changing radically. The excitement of these changes is captured in this edition, which also looks forward to other emerging technologies.

However, the book is firmly rooted in strong principles and models independent of the passing technologies of the day: these foundations will be the means by which today’s students will understand tomorrow’s technology.

This edition of human–computer interaction can be used for introductory and advanced courses on HCI, Interaction Design, Usability or Interactive Systems Design. It will also prove an invaluable reference for professionals wishing to design usable computing devices. 

  • Strong usable design
  • Gives details of HCI in practice
  • Increased coverage of social and contextual models and theories
  • Chapters on: Interaction Design, Universal Access and Rich Interaction
Table of contents
  • Chapter 1 The human
  • Chapter 2 The computer
  • Chapter 3 The interaction
  • Chapter 4 Paradigms
  • Chapter 5 Interaction design basics
  • Chapter 6 HCI in the software process
  • Chapter 7 Design rules
  • Chapter 8 Implementation support
  • Chapter 9 Evaluation techniques
  • Chapter 10 Universal design
  • Chapter 11 User support
  • Chapter 12 Cognitive models
  • Chapter 13 Socio-organizational issues and stakeholder requirements
  • Chapter 14 Communication and collaboration models
  • Chapter 15 Task analysis
  • Chapter 16 Dialog notations and design
  • Chapter 17 Models of the system
  • Chapter 18 Modeling rich interaction
  • Chapter 19 Groupware
  • Chapter 20 Ubiquitous computing and augmented realities
  • Chapter 21 Hypertext, multimedia and the world wide web