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For Intro Educational Technology courses.
Grounded in constructivist teachings, this popular text demonstrates how teachers can use technology to engage and support meaningful learning of their students.
Organized around learning processes such as inquiring, experimenting, writing, modeling, community building, communicating, designing, visualizing, and assessing, Meaningful Learning with Technology, Fourth Edition, demonstrates for the reader how learners can use different technologies for meaningful learning. Numerous examples from teachers in K-12 classrooms, give readers a clear understanding of how technology can be used with different types of students, including expanded coverage of effective technology use with young learners.
All chapters now present learning objectives as well as ISTE NETS for Students and 21st Century Skills that may be met through the learning activities described. The text is further strengthened by the inclusion of practical application with technologies that many teachers currently use; discussion of widely available web-based tools for learning and collaboration; and the addition of Assessing Meaningful Teaching and Learning rubrics which give readers a tool for reflecting on their practice. Each chapter extends learning by culminating with questions and issues for readers to think about.
Chapter 1: Goal of Technology Integrations: Meaningful Learning
How Can Technology Facilitate Meaningful Learning?
Alternative Conceptions of Meaningful Technology Use
Things to Think About
Chapter 2: Inquiring with Technologies
Technology Trends Supporting Inquiry
Information Gathering With Internet Resources
Using Information to Build Knowledge with Open-Ended, Student-Directed Research Projects
Collecting Data with Mobile Technologies
Finding Opinions with Online Survey Tools
NET Standards and 21st Century Skills
Chapter 3: Experimenting with Technologies
Learning to Reason Causally
Hypothesizing With Microworlds
Experimenting With Simulations
Venturing Into Games
Immersing Into Virtual Worlds
Chapter 4: Designing with Technologies
Learning through Design
Drawing Design Ideas with SketchUp
Testing Designs and Building Mental Models with Simulation Software
Problem Solving Through Game and Simulation Design
Designing Music with Composition Software
Chapter 5: Communicating with Technologies
21st Century Media Kids
Exchanging Ideas Asynchronously With Discussion Boards and VoiceThread
Exchanging Ideas Synchronously With Chats and Instant Messaging
Sharing Information with Presentation Technologies
Making Connections through Videoconferencing
Broadcasting With Podcasts and Internet Radio
Chapter 6: Community Building and Collaborating with Technologies
What is Community?
Knowledge Building with Knowledge Forum
Co-constructing Knowledge with Wikis
Building International Communities with iEARN, Global Schoolhouse, KidLink, and ThinkQuest
Discussing Interests with Social (Educational) Networking Groups
Chapter 7: Supporting Writing with Technology
Supporting Writing Organization, Planning and Reflection on Writing through Visualization Tools
Supporting Creative Writing and Publishing with Technology
Supporting Collaborative Writing with Technology
Supporting Peer Feedback on Writing
Chapter 8: Modeling with Technologies
Learning by Building Models
Modeling Knowledge with Concept Maps
Modeling with Spreadsheets
Modeling Experiences with Databases
Chapter 9: Visualizing With Technologies
What Are Visualization Tools?
Visualizing Scientific Ideas with Computers
Visualizing Mathematical Ideas with Technologies
Visualizing With Digital Cameras and Mobile Phones
Visualizing With Video
Video Modeling and Feedback
Chapter 10: Assessing Meaningful Learning and Teaching with Technologies
Assessing Meaningful Learning: Authentic and Performance Assessment
Assessing Performance with Technology-Based Rubrics
Assessing Growth over Time with Electronic Portfolios
Clicker Assessment Tools
Assessing Learning with Technology-Based Tests, Surveys and Assessment Items
Epilogue: Implications of Learning with Technology
Dr. David Jonassen is Curators’ Professor at the University of Missouri where he teaches in the areas of Learning Technologies and Educational Psychology. Since earning his doctorate in educational media and experimental educational psychology from Temple University, Dr. Jonassen has taught at the University of Missouri, Pennsylvania State University, University of Colorado, the University of Twente in the Netherlands, the University of North Carolina at Greensboro, and Syracuse University. He has published 35 books and hundreds of articles, papers, and reports on text design, task analysis, instructional design, computer-based learning, hypermedia, constructivism, cognitive tools, and problem solving. His current research focuses on the cognitive processes engaged by problem solving and models and methods for supporting those processes during learning, culminating in the book, Learning to Solve Problems: A Handbook for Designing Problem-Solving Learning Environments.
Rose M. Marra, Ph.D., is an Associate Professor at the University of Missouri in the School of Information Science and Learning Technologies. Dr. Marra teaches courses on assessment, evaluation and the design and implementation of effective online learning experiences. She holds a Masters degree in Computer Science and worked as a software engineer for AT&T Bell Laboratories before completing her Ph.D. and beginning her career in academia at Penn State University in their College of Engineering. At Penn State, she began her advocacy for and research into women and girls in STEM careers. Specific research interests include factors that influence persistence of women in STEM, women’s self-efficacy in studying and completing STEM degrees, gender differences in perceptions of STEM classroom climates, and the epistemological development of college students. Dr. Marra has been PI or Co-PI on numerous funded research projects including the Assessing Women and Men in Engineering (aweonline.org) and the National Girls Collaborative Project (http://www.psctlt.org/ngcp/).
Understanding the formats available
This product is available in different formats to suit your needs, from the traditional printed textbook to an online MyLab/Mastering learning program your lecturer may use throughout your course.
Note: Only purchase MyLab/Mastering access if it has been set by your lecturer. For an optimal learning experience we recommend that you buy your MyLab/Mastering with an integrated eText.
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