Java Software Solutions, Global Edition (9e) : 9781292221724
Title type
Book + Access Code

Java Software Solutions, Global Edition (9e)

By John Lewis, William Loftus
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ISBN
9781292221724
Published date
03/01/2018
 
 
 

Description

For courses in Java programming

Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers’ understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them—equipping students with the knowledge and skill they need to design true object-oriented solutions.

Product details
ISBN
 
9781292221724
Edition
 
9th
Published date
 
03/01/2018
Published by
 
Pearson Higher Ed USA
Pages
 
800
Format
 
Table of contents
  • 1. Introduction
  • 1.1 Computer Processing
  • 1.2 Hardware Components
  • 1.3 Networks
  • 1.4 The Java Programming Language
  • 1.5 Programming Development
  • 1.6 Object-Oriented Programming
  • 2. Data and Expressions
  • 2.1 Character Strings
  • 2.2 Variables and Assignment
  • 2.3 Primitive Data Types
  • 2.4 Expressions
  • 2.5 Data Conversion
  • Software Failure: NASA Mars Climate Orbiter and Polar Lander
  • 3. Using Classes and Objects
  • 3.1 Creating Objects
  • 3.2 The String Class
  • 3.3 Packages
  • 3.4 The Random Class
  • 3.5 The Math Class
  • 3.6 Formatting Output
  • 3.7 Enumerated Types
  • 3.8 Wrapper Classes
  • 3.9 Introduction to JavaFX
  • 3.10 Basic Shapes
  • 3.11 Representing Colors
  • 4. Writing Classes
  • 4.1 Classes and Objects Revisited
  • 4.2 Anatomy of a Class
  • 4.3 Encapsulation
  • 4.4 Anatomy of a Method
  • 4.5 Constructors Revisited
  • 4.6 Arcs
  • 4.7 Images
  • 4.8 Graphical User Interfaces
  • 4.9 Text Fields
  • Software Failure: Denver Airport Baggage Handling System
  • 5. Conditionals and Loops
  • 5.1 Boolean Expressions
  • 5.2 The If Statement
  • 5.3 Comparing Data
  • 5.4 The While Statement
  • 5.5 Iterators
  • 5.6 The ArrayList Class
  • 5.7 Determining Event Sources
  • 5.8 Managing Fonts
  • 5.9 Checkboxes
  • 5.10 Radio Buttons
  • Software Failure: Therac-25
  • 6. More Conditionals and Loops
  • 6.1 The Switch Statement
  • 6.2 The Conditional Operator
  • 6.3 The Do Statement
  • 6.4 The For Statement
  • 6.5 Using Loops and Conditionals with Graphics
  • 6.6 Graphic Transformations
  • 7. Object-Oriented Design
  • 7.1 Software Development Activities
  • 7.2 Identifying Classes and Objects
  • 7.3. Static Class Members
  • 7.4 Class Relationships
  • 7.5 Interfaces
  • 7.6 Enumerated Types Revisited
  • 7.7 Method Design
  • 7.8 Method Overloading
  • 7.9 Testing
  • 7.10 GUI Design
  • 7.11 Key Events
  • Software Failure: 2003 Northeast Blackout
  • 8. Arrays
  • 8.1 Array Elements
  • 8.2 Declaring and Using Arrays
  • 8.3 Arrays of Objects
  • 8.4 Command-Line Arguments
  • 8.5 Variable Length Parameter Lists
  • 8.6 Two-Dimensional Arrays
  • 8.7 Polygons and Polylines
  • 8.8 An Array of Color Objects
  • 8.9 Choice Boxes
  • Software Failure: LA Air Traffic Control
  • 9. Inheritance
  • 9.1 Creating Subclasses
  • 9.2 Overriding Methods
  • 9.3 Class Hierarchies
  • 9.4 Visibility
  • 9.5 Designing for Inheritance
  • 9.6 Inheritance in JavaFX
  • 9.7 Color and Date Pickers
  • 9.8 Dialog Boxes
  • Software Failure: Ariane 5 Flight 501
  • 10. Polymorphism
  • 10.1 Late Binding
  • 10.2 Polymorphism via Inheritance
  • 10.3 Polymorphism vis Interfaces
  • 10.4 Sorting
  • 10.5 Searching
  • 10.6 Designing for Polymorphism
  • 10.7 Properties
  • 10.8 Sliders
  • 10.9 Spinners
  • 11. Exceptions
  • 11.1 Exception Handling
  • 11.2 Uncaught Exceptions
  • 11.3 The Try-Catch Statement
  • 11.4 Exception Propagation
  • 11.5 The Exception Class Hierarchy
  • 11.6 I/O Exceptions
  • 11.7 Tool Tips and Disabling Controls
  • 11.8 Scroll Panes
  • 11.9 Split Panes and List Views
  •  
  • 12. Recursion
  • 12.1 Recursive Thinking
  • 12.2 Recursive Programming
  • 12.3 Using Recursion
  • 12.4 Tiled Images
  • 12.5 Fractals
  •  
  • 13. Collections
  • 13.1 Collections and Data Structures
  • 13.2 Dynamic Representations
  • 13.3 Linear Collections
  • 13.4 Non-Linear Data Structures
  • 13.5 The Java Collections API
  •  
  • Appendix A: Glossary
  • Appendix B: Number Systems
  • Appendix C: The Unicode Character Set
  • Appendix D: Java Operators
  • Appendix E: Java Modifiers
  • Appendix F: Java Coding Guidelines
  • Appendix G: JavaFX Layout Panes
  • Appendix H: JavaFX Scene Builder
  • Appendix I: Regular Expressions
  • Appendix J: Javadoc Documentation Generator
  • Appendix K: Java Syntax
  • Appendix L: Answers to Self-Review Questions
  • Index
Features & benefits

An object-oriented approach teaches students to write good software in addition to programming skills  

  • A measured approach to objects teaches students how to use objects before teaching how to write them.
  • Sound programming practices show students how to write good software, not just how to program. Through examples and discussions, students learn how to solve problems and implement solutions using foundational software-engineering techniques.
  • NEW! Fully embrace the JavaFX API with a sweeping overhaul of Graphics Track sections
  • JavaFX coverage provides a much cleaner approach to GUI development, embracing core object-oriented principles better than its predecessor, Swing.
  • Full coverage of the JavaFX approach featuring graphical shapes and controls, including buttons, text fields, checkboxes, radio buttons, choice boxes, color pickers, date pickers, dialog boxes, sliders, and spinners.
  • Java 8 method references and lambda expressions create an easy-to-understand approach to defining event handlers.
  • An in-depth exploration of the JavaFX class hierarchy provides deeper context for why JavaFX is now the preferred approach for developing graphics and graphical user interfaces (GUIs) in Java.
  • A detailed explanation of JavaFX properties and property binding gives a closer look at the API’s ins and outs.
  • REVISED! End-of-chapter exercises and programming projects have been updated to better reflect the JavaFX approach.
  • Fully implemented examples demonstrate crucial concepts. Because students learn best through examples, small, readily understandable examples are intertwined with larger, more realistic ones.
  • UPDATED! All GUI development in the book is done “by hand” to give beginners an easy-to-grasp look at Java coding.
  • UPDATED! Fresh examples and discussions throughout the book improve pedagogy and keep students engaged with relevant references.
  • An optional Graphics Track section covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage.

 Enhance learning with in-text features

  • Key Concept boxes highlight fundamental ideas and important guidelines at the end of each chapter.
  • Listings clearly present programming examples, using the program output, a sample run, or screenshot display.
  • Syntax Diagrams discuss syntactic elements of the Java language in special highlighted sections, with diagrams that clearly identify the valid forms for a statement or construct. Diagrams for the entire Java language can be found in Appendix L.
  • Graphics Track discussions, found at the end of each chapter, cover all processing that involves graphics and GUIs. This material relates to the main topic of its corresponding chapter, and can be skipped without loss of continuity--or focused on as desired.
  • Summaries of Key Concepts are included at the end of each chapter to outline important ideas discussed in the text
  • Self-Review Questions and Answers allow students to assess their own grasp of the material, through short-answer questions about fundamental ideas and terms. Intermediate problems and exercises require computations, code fragment analysis or writing, and a thorough grasp of chapter content--further testing student knowledge and ability throughout the text.
  • Programming Projects vary in level of difficulty, requiring the design and implementation of Java programs.
  • VideoNotes presented by the author, explain topics visually through informal videos in an easy-to-follow format--giving students the extra help they need to understand important concepts. Special icons indicate which in-chapter topics and end-of-chapter Programming Projects are available as VideoNotes.
  • Between-chapter Software Failure vignettes discuss real-world flaws and failures in software design, encouraging students to adopt sound design practices.