Digital Planet: Tomorrow's Technology and You, Complete (10e) : 9780132091534

Digital Planet: Tomorrow's Technology and You, Complete (10e)

 
Edition
 
10th
ISBN
 
9780132091534
ISBN 10
 
0132091534
Published
 
21/02/2011
Published by
 
Pearson Higher Ed USA
Pages
 
672
Format
 
In stock
 
Title type
Book
$176.95
 
 
 
Description

For introductory courses in computer concepts often including instruction in Microsoft Office.

 

Explores the promises and challenges of information technology, along with its effect on businesses, people, society, and the future.

 

Digital Planet: Tomorrow’s Technology and You explores information technology on three levels:

·    Explanations: Clearly explains what a computer is and what it can (and can’t) do; it clearly explains the basics of information technology, from multimedia PCs to the Internet and beyond.

·    Applications: Illustrates how computers and networks are–and will be–used as practical tools to solve a wide variety of problems.

·    Implications: Puts technology in a human context, illustrating how digital devices and networks affect our lives, our world, and our future.

 

Previous Editions:

Tomorrow's Technology and You, Ninth & Eighth Editions

Computer Confluence: Tomorrow’s Technology and You, Seventh Edition

Table of contents

1

Exploring Our Digital Planet

2

Hardware Basics: Inside the Box

3

Hardware Basics: Peripherals

4

Software Basics: The Ghost in the Machine

5

Productivity Applications 

6

Graphics, Digital Media, and Multimedia

7

Database Applications and Privacy Implications

8

Networking and Digital Communication

9

The Evolving Internet

10

Computer Security and Risks

11

Computers at Work, School, and Home

12

Information Systems in Business

13

E-Commerce and E-Business The Evolving Internet Economy

14

Systems Design and Development

15

Is Artificial Intelligence Real?

Appendix A Basics

 

New to this edition
&>Tomorrow’s Technology and You, was published. Consequently, this latest edition is one of the most thorough revisions the authors have ever done. The new title reflects the planetary scope of the digital revolution and its impact on readers. The entire book has been rewritten to reflect the growing importance of mobile devices, alternative platforms, cloud computing, collaborative technologies, and the global information economy. We’ve expanded our future focus to encompass the latest technological trends. At the same time, we’ve looked in more depth at the impact of these new technologies on our brains, our thoughts, our productivity, our communities, and our planet.

 

CHAPTER-BY-CHAPTER CHANGES TO THIS EDITION:

 

Chapter 1: Exploring Our Digital Planet

·    New opening profile sets a personal tone by telling the human stories behind Facebook, Flickr, YouTube, Twitter, and other popular Web 2.0 applications

·    The four phases of the Information Age illustrated in the Digital Technology Time Line are covered in more detail

 

Chapter 2: Hardward Basics: Inside the Box

·    Updated to clearly describe the latest hardware technology, from processors to peripherals

·    The Inventing the Future box has been rewritten to cover cutting edge hardware emerging from research facilities around the world

 

Chapter 3: Hardware Basics: Peripherals

·    Expanded and updated coverage of multicore technology, clusters, digital cameras, sensors, monitors, and audio output

·    A new visual index of computer ports makes it easy to make sense of the web of wires connected to a typical PC or Mac

·    The “Green Computing” and “Ergonomics and Health” Working Wisdom boxes provide more tips for minimizing the negative impact of our digital tools on personal and planetary health

·    The Inventing the Future box has been rewritten to cover cutting edge hardware emerging from research facilities around the world

 

Chapter 4: Software Basics: The Ghost in the Machine

·    Expanded and updated coverage of Web applications, operating systems, documentation, plug-ins, and mashups

 

Chapter 5: Productivity Applications

·    Updated coverage of PC productivity applications and simulation software

·    New section covering e-books, e-readers, and e-paper

·    New Screen Test “Productivity on a Student Budget” showcases shareware and freeware alternatives to Microsoft Office and other productivity software

·    All-new Inventing the Future box builds on the Tomorrow’s User Interface box in Chapter 4

 

Chapter 6: Graphics, Digital Media, and Multimedia

·    Revised to include new material on graphics, digital audio, digital video, and multimedia, covering both amateur and professional applications

·    Discussion of image bit-depth has been moved here from Chapter 3

·    The “Multimedia on a Student Budget” Screen Test has been revised to cover the latest free software that can deliver high-end results for Windows and Mac users

·    The Inventing the Future box has been revised to reflect the latest developments in virtual reality, augmented reality, and other types of shared virtual spaces

 

Chapter 7: Database Applications and Privacy Implications

·    Updated coverage of special-purpose databases

·    A completely rewritten Screen Test, The Big Sync, clarifies the options for sharing address books, calendars, and email on smart phones, PCs, and the cloud

·    The section on privacy implications includes timely new material, including tips on protecting personal privacy

 

Chapter 8: Networking and Digital Communication

·    Expanded and updated coverage of network technologies, including in-depth coverage of 3G/4G technology and its impact on mobile Internet access

·    The section on social networks has been rewritten to cover current technology, applications, and implications

·    The Netiquette and Messaging Etiquette Working Wisdom box includes new tips for using social networks effectively

·    The all-new Inventing the Future box covers science-fiction-live mind-machine interfaces, their applications, and their implications

 

Chapter 9: The Evolving Internet

·    Rewritten to reflect changes in Internet technology, applications, and implications

·    The section on domain names has been updated to include new domains and clarify the global naming system

·    The section on Web programming tools now includes more material on content-management systems, Web site personalization, and HTML 5

·    A new Screen Test box, “Building a Dynamic Site” shows the setup of a content management system that can be easily maintained by a non-technical user

·    Also includes updated coverage of ethical and political issues, including net neutrality, access, and censorship

 

Chapter 10: Computer Security and Risks

·    The sections on computer crime, malware, backups, and security have all been updated to reflect current trends and issues

·    Working Wisdom tips on Protecting Yourself from Identity Theft and Safe Computing have been revised

·    The section on backups has been expanded and rewritten to describe the four different types of backups every serious PC owner should know about–and employ.

·    The section on Smart Weapons has been revised to cover these important new tools of warfare.

·    There’s new material on the growing threat of cyber-war and its relationship to biohacking.

·    The new Inventing the Future box covers layered security, human security issues, and the emerging threat of biohacking.

 

Chapter 11: Computers at Work, School, and Home

·    This chapter contains updated material on office automation, including a discussion of desktop virtualization.

·    The section on High-Tech Schools has been thoroughly rewritten to reflect current trends and research in educational technology, from smart phones and e-Learning 2.0 systems in K-12 schools to comprehensive educational Web systems in higher education.

·    A new Working Wisdom, Maximizing Brain Power in the Digital Age, is packed with practical tips based on solid research relating digital technology to brain function.

·    The section on the digital home includes coverage of social television and other trends.

·    The Inventing the Future box has been revised to cover the XO-3 and its relationship to the iPad and other current technologies.

 

Chapter 12: Information Systems in Business

·    Updated with the latest business-related software and hardware examples

·    New material on international information systems and global markets

 

Chapter 13: E-Commerce and E-Business: The Evolving Internet Economy

·    Updated with the latest business-related software and hardware examples

·    Inventing the Future box describes emerging marketing and sales techniques and technologies that have the potential to turn every waking moment into a commerce-driven game.

 

Chapter 14: Systems Design and Development

·    Updated to reflect changes in technology and techniques in software design and development

·    A new section on Aspect-Oriented Programming and a revised section on Programming for the Web cover emerging programming technologies

 

Chapter 15: Is Artificial Intelligence Real?

·    Includes updated examples of applied AI in a variety of fields, including robotics

·    An all-new section covers question-answering systems, including Wolfram Alfa and IBM’s Jeopardy-playing Watson

·    More in-depth and cutting-edge coverage of artificial life in the rewritten Inventing the Future box, Artificial Life

 

Appendix A: Basics

·    This appendix contains introductory material updated to cover the latest software and hardware


To enhance your course with current content, articles, and videos, visit http://www.digital-pla.net/

Features & benefits

For introductory courses in computer concepts often including instruction in Microsoft Office.

¿

Explores the promises and challenges of information technology, along with its effect on businesses, people, society, and the future.

¿

Digital Planet: Tomorrow’s Technology and You explores information technology on three levels:

·¿¿¿ Explanations: Clearly explains what a computer is and what it can (and can’t) do; it clearly explains the basics of information technology, from multimedia PCs to the Internet and beyond.

·¿¿¿ Applications: Illustrates how computers and networks are—and will be—used as practical tools to solve a wide variety of problems.

·¿¿¿ Implications: Puts technology in a human context, illustrating how digital devices and networks affect our lives, our world, and our future.

¿

This book has always featured an engaging writing and presentation style that clarifies complex ideas, and an uncompromising eye on the technological horizon that will define our future.

¿

Digital Planet includes several unique feature boxes that add value for students, instructors, and casual readers.¿ Many of these boxes are new or updated for this edition:

¿

How it Works boxes provide additional technical material on more complex topics. For classes where this kind of technical detail isn’t necessary, students can skip these boxes.

¿

Working Wisdom boxes contain relevant and intriguing tips that can help readers produce better results and steer clear of trouble.

¿

Screen Tests show what it’s like to use a software application to achieve specific goals.¿ They provide students with a glimpse of programs they might not otherwise experience.

¿

Inventing the Future boxes provide futuristic perspectives at the end of every chapter.

¿

Completely updated Crosscurrents articles are some of the best contemporary, short essays focusing on our complex relationship with technology.¿ Topics include the erosion of personal privacy, the abuse of intellectual property laws, the impact of digital technology on human brain function, and the ethics of intelligent machines.

¿

Companion Website: www.pearsonhighered.com/beekman


To enhance your course with current content, articles, and videos, visit http://www.digital-pla.net/

Author biography

George Beekman is an Honorary Instructor in the School of Electrical Engineering and Computer Science at Oregon State University. For more than two decades he designed and taught courses in computer literacy, interactive multimedia, computer ethics, and computer programming at OSU. His innovative computer literacy course served as the inspiration for Computer Currents, the first edition of the book that evolved into Digital Planet. George Beekman has taught workshops in computer literacy and multimedia for students, educators, and economically disadvantaged families from the Atlantic to Alaska. He has written many books on computers, information technology, and multimedia, as well as more than 100 articles and reviews for Macworld and other popular publications. George also bikes, hikes, and runs on Oregon trails and roads, produces and plays acoustic and electronic music, shoots and edits photos and videos,  and cultivates community connections on and off line.

 

Ben Beekman is a multimedia designer, writer, and technical consultant based in Portland, Oregon. Ben has developed multimedia Web sites for businesses, nonprofits, artists, and musicians. He has done extensive desktop publishing, page layout, and design for periodicals and one-shot publications. He has written blogs for the Web and technology reviews for print media. He has worked behind-the-scenes on several books, and co-authored the last two editions of this one. Ben also composes, mixes, and remixes music and video, tracks the evolving Internet, consumes comedy, plays disc golf, and enjoys the outdoors with friends and his dog Gizmo.

 

Online resources